rename TestHelper => TestHelpers for consistency

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-06 00:31:03 +01:00
parent bda1a4be45
commit dad1d6df18
33 changed files with 141 additions and 141 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
[Test]
public void TestCreate()
{
TestHelper.InMethod();
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IConfigSource config = new IniConfigSource();
@@ -59,11 +59,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule());
TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1));
TestClient originalClient = SceneHelpers.AddClient(scene, TestHelpers.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
// 8 is the index of the first baked texture in AvatarAppearance
UUID originalFace8TextureId = TestHelper.ParseTail(0x10);
UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);
Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero);
Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
originalTef.TextureID = originalFace8TextureId;
@@ -86,7 +86,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
[Test]
public void TestMove()
{
TestHelper.InMethod();
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IConfigSource config = new IniConfigSource();
@@ -96,7 +96,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestScene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, config, new NPCModule());
TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1));
TestClient originalClient = SceneHelpers.AddClient(scene, TestHelpers.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
Vector3 startPos = new Vector3(128, 128, 30);