diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 4a7f3363f4..0e3634c2ee 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs @@ -144,11 +144,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer // First byte is the asset type AssetType assetType = (AssetType)im.binaryBucket[0]; - // Temporarily disabled pending test of complex transfers (folders within folders, lots of items, - // empty folders, etc.) - if (AssetType.Folder == assetType) - return; - if (AssetType.Folder == assetType) { UUID folderID = new UUID(im.binaryBucket, 1);