diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index ffbf7bfda3..0d9682e117 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -218,8 +218,7 @@ namespace OpenSim.Region.Framework.Scenes // Update item with new asset item.AssetID = asset.FullID; - if (group.UpdateInventoryItem(item)) - remoteClient.SendAgentAlertMessage("Script saved", false); + group.UpdateInventoryItem(item); part.GetProperties(remoteClient); @@ -232,10 +231,6 @@ namespace OpenSim.Region.Framework.Scenes // errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); } - else - { - remoteClient.SendAgentAlertMessage("Script saved", false); - } part.ParentGroup.ResumeScripts(); return errors; } @@ -1401,13 +1396,6 @@ namespace OpenSim.Region.Framework.Scenes { agentTransactions.HandleTaskItemUpdateFromTransaction( remoteClient, part, transactionID, currentItem); - - if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) - remoteClient.SendAgentAlertMessage("Notecard saved", false); - else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) - remoteClient.SendAgentAlertMessage("Script saved", false); - else - remoteClient.SendAgentAlertMessage("Item saved", false); } // Base ALWAYS has move