mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
*Fixed bug that caused failure when System.Console.Readline returns null (no stdin)
*Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
This commit is contained in:
@@ -130,8 +130,11 @@ namespace OpenSim.Region.Physics.Manager
|
||||
IPhysicsPlugin plug =
|
||||
(IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Init();
|
||||
_PhysPlugins.Add(plug.GetName(), plug);
|
||||
m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName());
|
||||
if(!_PhysPlugins.ContainsKey(plug.GetName()))
|
||||
{
|
||||
_PhysPlugins.Add(plug.GetName(), plug);
|
||||
m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName());
|
||||
}
|
||||
}
|
||||
|
||||
Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true);
|
||||
@@ -140,8 +143,11 @@ namespace OpenSim.Region.Physics.Manager
|
||||
{
|
||||
IMeshingPlugin plug =
|
||||
(IMeshingPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
_MeshPlugins.Add(plug.GetName(), plug);
|
||||
m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName());
|
||||
if(!_MeshPlugins.ContainsKey(plug.GetName()))
|
||||
{
|
||||
_MeshPlugins.Add(plug.GetName(), plug);
|
||||
m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName());
|
||||
}
|
||||
}
|
||||
|
||||
physTypeInterface = null;
|
||||
|
||||
Reference in New Issue
Block a user