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https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
preloadsound is suposed to send ownerid, plus save ns on useless dic searchs
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@@ -2900,11 +2900,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
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if(soundID.IsZero())
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return;
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// send the sound, once, to all clients in range
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m_SoundModule.SendSound(m_host.UUID, soundID, volume, false, 0, false, false);
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if(soundID.IsNotZero())
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m_SoundModule.SendSound(m_host, soundID, volume, false, 0, false, false);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -2932,23 +2929,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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case 0: // play
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foreach (SceneObjectPart sop in parts)
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m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, false, false);
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m_SoundModule.SendSound(sop, soundID, volume, false, 0, false, false);
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break;
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case 1: // loop
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foreach (SceneObjectPart sop in parts)
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m_SoundModule.LoopSound(sop.UUID, soundID, volume, false, false);
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m_SoundModule.LoopSound(sop, soundID, volume, false, false);
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break;
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case 2: //trigger
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foreach (SceneObjectPart sop in parts)
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m_SoundModule.SendSound(sop.UUID, soundID, volume, true, 0, false, false);
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m_SoundModule.SendSound(sop, soundID, volume, true, 0, false, false);
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break;
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case 4: // play slave
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foreach (SceneObjectPart sop in parts)
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m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, true, false);
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m_SoundModule.SendSound(sop, soundID, volume, false, 0, true, false);
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break;
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case 5: // loop slave
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foreach (SceneObjectPart sop in parts)
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m_SoundModule.LoopSound(sop.UUID, soundID, volume, false, true);
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m_SoundModule.LoopSound(sop, soundID, volume, false, true);
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break;
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}
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}
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@@ -2963,7 +2960,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if(soundID.IsZero())
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return;
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m_SoundModule.LoopSound(m_host.UUID, soundID, volume, false,false);
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m_SoundModule.LoopSound(m_host, soundID, volume, false, false);
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}
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public void llLoopSoundMaster(string sound, double volume)
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@@ -2975,7 +2972,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if(soundID.IsZero())
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return;
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m_SoundModule.LoopSound(m_host.UUID, soundID, volume, true, false);
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m_SoundModule.LoopSound(m_host, soundID, volume, true, false);
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}
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public void llLoopSoundSlave(string sound, double volume)
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@@ -2987,7 +2984,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if(soundID.IsZero())
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return;
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m_SoundModule.LoopSound(m_host.UUID, soundID, volume, false, true);
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m_SoundModule.LoopSound(m_host, soundID, volume, false, true);
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}
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public void llPlaySoundSlave(string sound, double volume)
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@@ -3000,7 +2997,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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// send the sound, once, to all clients in range
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m_SoundModule.SendSound(m_host.UUID, soundID, volume, false, 0, true, false);
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m_SoundModule.SendSound(m_host, soundID, volume, false, 0, true, false);
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}
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public void llTriggerSound(string sound, double volume)
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@@ -3013,12 +3010,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
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m_SoundModule.SendSound(m_host.UUID, soundID, volume, true, 0, false, false);
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m_SoundModule.SendSound(m_host, soundID, volume, true, 0, false, false);
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}
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public void llStopSound()
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{
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m_SoundModule?.StopSound(m_host.UUID);
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m_SoundModule?.StopSound(m_host);
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}
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public void llLinkStopSound(LSL_Integer linknumber)
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@@ -3026,7 +3023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (m_SoundModule is not null)
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{
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foreach(SceneObjectPart sop in GetLinkParts(linknumber))
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m_SoundModule.StopSound(sop.UUID);
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m_SoundModule.StopSound(sop);
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}
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}
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@@ -3039,7 +3036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if(soundID.IsZero())
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return;
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m_SoundModule.PreloadSound(m_host.UUID, soundID);
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m_SoundModule.PreloadSound(m_host, soundID);
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ScriptSleep(m_sleepMsOnPreloadSound);
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}
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@@ -5008,7 +5008,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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// send the sound, once, to all clients in range
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m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, false, false);
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m_SoundModule.SendSound(sop, soundID, volume, false, 0, false, false);
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}
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public void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
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@@ -5024,7 +5024,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (soundID.IsZero())
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return;
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m_SoundModule.LoopSound(sop.UUID, soundID, volume, false,false);
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m_SoundModule.LoopSound(sop, soundID, volume, false, false);
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}
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public void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
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@@ -5040,7 +5040,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (soundID.IsZero())
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return;
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m_SoundModule.LoopSound(sop.UUID, soundID, volume, true, false);
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m_SoundModule.LoopSound(sop, soundID, volume, true, false);
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}
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public void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
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@@ -5053,10 +5053,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
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if (soundID.IsZero())
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return;
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m_SoundModule.LoopSound(sop.UUID, soundID, volume, false, true);
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if (soundID.IsNotZero())
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m_SoundModule.LoopSound(sop, soundID, volume, false, true);
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}
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public void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
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@@ -5069,11 +5067,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
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if (soundID.IsZero())
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return;
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// send the sound, once, to all clients in range
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m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, true, false);
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if (soundID.IsNotZero())
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m_SoundModule.SendSound(sop, soundID, volume, false, 0, true, false);
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}
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public void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
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@@ -5086,11 +5081,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
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if (soundID.IsZero())
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return;
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// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
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m_SoundModule.SendSound(sop.UUID, soundID, volume, true, 0, false, false);
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if (soundID.IsNotZero())
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m_SoundModule.SendSound(sop, soundID, volume, true, 0, false, false);
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}
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public void osTriggerSoundLimited(LSL_Integer linknum, LSL_String sound, LSL_Float volume,
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@@ -5104,10 +5096,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
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if (soundID.IsZero())
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return;
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m_SoundModule.TriggerSoundLimited(sop.UUID, soundID, volume,
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if (soundID.IsNotZero())
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m_SoundModule.TriggerSoundLimited(sop.UUID, soundID, volume,
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bottom_south_west, top_north_east);
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}
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@@ -5124,7 +5114,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if(sops is null || sops.Count == 0)
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return;
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for(int i = 0; i < sops.Count; ++i)
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m_SoundModule.StopSound(sops[i].UUID);
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m_SoundModule.StopSound(sops[i]);
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}
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public void osPreloadSound(LSL_Integer linknum, LSL_String sound)
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@@ -5140,7 +5130,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (soundID.IsZero())
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return;
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m_SoundModule.PreloadSound(sop.UUID, soundID);
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m_SoundModule.PreloadSound(sop, soundID);
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ScriptSleep(1000);
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}
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