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little debug
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@@ -178,7 +178,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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sbyte assetType,
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byte wearableType, uint nextOwnerMask, int creationDate)
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{
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m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}", name, folderID);
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m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}, transactionID {2}", name,
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folderID, transactionID);
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if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
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return;
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@@ -220,6 +221,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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m_Scene.CreateNewInventoryItem(
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
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name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
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m_log.DebugFormat("Asset stored and inventory item created");
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}
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else
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{
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