Experimental decoded sculpt map caching

This commit is contained in:
Dahlia Trimble
2009-05-29 02:46:35 +00:00
parent 1e9cb2f8fc
commit db4f8d1298
3 changed files with 55 additions and 20 deletions

View File

@@ -2268,7 +2268,7 @@ if (m_shape != null) {
{
if (m_shape.SculptEntry)
{
if (texture != null)
//if (texture != null) // null could mean a cached sculpt map has been found
{
m_shape.SculptData = texture.Data;
if (PhysActor != null)