Here's a diff of the changes I have made in support of the following LSL
script functions. 

llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName

It was necessary to modify ExecutorBase in support of the ScriptState
implementations.

I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.

I also simplified the State definition at the start of BuiltinCommands.
This commit is contained in:
Sean Dague
2008-03-17 15:11:36 +00:00
parent 76bf1f3654
commit dba37a8722
6 changed files with 376 additions and 94 deletions

View File

@@ -2115,9 +2115,11 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
public const double DEG_TO_RAD = 0.01745329238f;
public const double RAD_TO_DEG = 57.29578f;
public const double SQRT2 = 1.414213538f;
public const int DEBUG_CHANNEL 0x7FFFFFFF;
public const int PUBLIC_CHANNEL 0x00000000
// Can not be public const?
public vector ZERO_VECTOR = new vector(0, 0, 0);
public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0);
}
}
}