Here's a diff of the changes I have made in support of the following LSL
script functions. 

llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName

It was necessary to modify ExecutorBase in support of the ScriptState
implementations.

I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.

I also simplified the State definition at the start of BuiltinCommands.
This commit is contained in:
Sean Dague
2008-03-17 15:11:36 +00:00
parent 76bf1f3654
commit dba37a8722
6 changed files with 376 additions and 94 deletions

View File

@@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and
/// generating new LLUUIDs for all the items in the inventory.
/// </summary>
/// <param name="linkNum'>Link number for the part</param>
/// <param name="linkNum">Link number for the part</param>
public void ResetIDs(int linkNum)
{
UUID = LLUUID.Random();