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From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
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@@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and
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/// generating new LLUUIDs for all the items in the inventory.
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/// </summary>
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/// <param name="linkNum'>Link number for the part</param>
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/// <param name="linkNum">Link number for the part</param>
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public void ResetIDs(int linkNum)
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{
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UUID = LLUUID.Random();
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