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From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
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@@ -2310,9 +2310,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const double DEG_TO_RAD = 0.01745329238f;
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public const double RAD_TO_DEG = 57.29578f;
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public const double SQRT2 = 1.414213538f;
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public const int STRING_TRIM_HEAD = 1;
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public const int STRING_TRIM_TAIL = 2;
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public const int STRING_TRIM = 3;
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public const int STRING_TRIM_HEAD = 1;
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public const int STRING_TRIM_TAIL = 2;
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public const int STRING_TRIM = 3;
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public const int LIST_STAT_RANGE = 0;
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public const int LIST_STAT_MIN = 1;
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public const int LIST_STAT_MAX = 2;
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@@ -2333,6 +2333,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int PARCEL_COUNT_SELECTED = 4;
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public const int PARCEL_COUNT_TEMP = 5;
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public const int DEBUG_CHANNEL = 0x7FFFFFFF;
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public const int PUBLIC_CHANNEL = 0x00000000;
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// Can not be public const?
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public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
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public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
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