diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 4b39341191..0c0b0c575e 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -799,8 +799,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess // If it's rezzed in world, select it. Much easier to // find small items. // - group.RootPart.CreateSelected = true; - foreach (SceneObjectPart part in group.Parts) { part.CreateSelected = true;