move BulkUpdateInventoryItem from lludp to eventqueue message

This commit is contained in:
UbitUmarov
2021-07-25 03:52:11 +01:00
parent 912777612a
commit dc09b56bba
4 changed files with 67 additions and 0 deletions

View File

@@ -425,6 +425,59 @@ namespace OpenSim.Region.ClientStack.Linden
Enqueue(EndEventToBytes(sb), avatarID);
}
public void SendBulkUpdateInventoryItem(InventoryItemBase item, UUID avatarID, UUID? transationID = null)
{
const uint FULL_MASK_PERMISSIONS = (uint)0x7ffffff;
osUTF8 sb = StartEvent("BulkUpdateInventory");
LLSDxmlEncode2.AddArray("AgentData", sb);
LLSDxmlEncode2.AddMap(sb);
LLSDxmlEncode2.AddElem("AgentID", avatarID, sb);
LLSDxmlEncode2.AddElem("TransactionID", transationID ?? UUID.Random(), sb);
LLSDxmlEncode2.AddEndMapAndArray(sb);
LLSDxmlEncode2.AddRawElem("<key>FolderData</key><array><map><key>FolderID</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>Name</key><string></string><key>ParentID</key><uuid>00000000-0000-0000-0000-000000000000</uuid ><key>Type</key ><integer>-1</integer></map ></array>",sb);
osUTF8 osName = new osUTF8(Util.StringToBytesNoTerm(item.Name, 255));
osUTF8 osDesc = new osUTF8(Util.StringToBytesNoTerm(item.Description,255));
LLSDxmlEncode2.AddArray("ItemData", sb);
LLSDxmlEncode2.AddMap(sb);
LLSDxmlEncode2.AddElem("ItemID", item.ID, sb);
LLSDxmlEncode2.AddElem("AssetID", item.AssetID, sb);
LLSDxmlEncode2.AddElem("CreatorID", item.CreatorIdAsUuid, sb);
LLSDxmlEncode2.AddElem("BaseMask", item.BasePermissions, sb);
LLSDxmlEncode2.AddElem("CreationDate", item.CreationDate, sb);
LLSDxmlEncode2.AddElem("Description", osDesc, sb);
LLSDxmlEncode2.AddElem("EveryoneMask", item.EveryOnePermissions, sb);
LLSDxmlEncode2.AddElem("FolderID", item.Folder, sb);
LLSDxmlEncode2.AddElem("InvType", (sbyte)item.InvType, sb);
LLSDxmlEncode2.AddElem("Name", osName, sb);
LLSDxmlEncode2.AddElem("NextOwnerMask", item.NextPermissions, sb);
LLSDxmlEncode2.AddElem("GroupID", item.GroupID, sb);
LLSDxmlEncode2.AddElem("GroupMask", item.GroupPermissions, sb);
LLSDxmlEncode2.AddElem("GroupOwned", item.GroupOwned , sb);
LLSDxmlEncode2.AddElem("OwnerID", item.Owner, sb);
LLSDxmlEncode2.AddElem("OwnerMask", item.CurrentPermissions, sb);
LLSDxmlEncode2.AddElem("SalePrice", item.SalePrice, sb);
LLSDxmlEncode2.AddElem("SaleType", item.SaleType, sb);
LLSDxmlEncode2.AddElem("Type", (sbyte)item.AssetType, sb);
LLSDxmlEncode2.AddElem("CallbackID", (uint)0, sb);
LLSDxmlEncode2.AddElem("Flags", item.Flags & 0x2000ff, sb);
uint iCRC =
Helpers.InventoryCRC(1000, 0, (sbyte)item.InvType,
(sbyte)item.AssetType, item.AssetID,
item.GroupID, 100,
item.Owner, item.CreatorIdAsUuid,
item.ID, item.Folder,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
LLSDxmlEncode2.AddElem("CRC", iCRC, sb);
LLSDxmlEncode2.AddEndMapAndArray(sb);
Enqueue(EndEventToBytes(sb), avatarID);
}
public static string KeepAliveEvent()
{
osUTF8 sb = new osUTF8(256);

View File

@@ -2711,6 +2711,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected void SendBulkUpdateInventoryItem(InventoryItemBase item, UUID? transationID = null)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
return;
eq.SendBulkUpdateInventoryItem(item, AgentId, transationID);
/*
const uint FULL_MASK_PERMISSIONS = (uint)0x7ffffff;
BulkUpdateInventoryPacket bulkUpdate
@@ -2760,6 +2767,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
FULL_MASK_PERMISSIONS);
bulkUpdate.Header.Zerocoded = true;
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
*/
}
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)