move BulkUpdateInventoryItem from lludp to eventqueue message

This commit is contained in:
UbitUmarov
2021-07-25 03:52:11 +01:00
parent 912777612a
commit dc09b56bba
4 changed files with 67 additions and 0 deletions

View File

@@ -2711,6 +2711,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected void SendBulkUpdateInventoryItem(InventoryItemBase item, UUID? transationID = null)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
return;
eq.SendBulkUpdateInventoryItem(item, AgentId, transationID);
/*
const uint FULL_MASK_PERMISSIONS = (uint)0x7ffffff;
BulkUpdateInventoryPacket bulkUpdate
@@ -2760,6 +2767,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
FULL_MASK_PERMISSIONS);
bulkUpdate.Header.Zerocoded = true;
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
*/
}
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)