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move BulkUpdateInventoryItem from lludp to eventqueue message
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@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces
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byte[] BuildEvent(string eventName, OSD eventBody);
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void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
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void WindlightRefreshEvent(int interpolate, UUID avatarID);
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void SendBulkUpdateInventoryItem(InventoryItemBase item, UUID avatarID, UUID? transationID = null);
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osUTF8 StartEvent(string eventName);
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osUTF8 StartEvent(string eventName, int cap);
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byte[] EndEventToBytes(osUTF8 sb);
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