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Added UserAccount, Avatar and Authentication to Data.Null, so that OpenSim can run out-of-the-box. #WaitingForSQLite
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81
OpenSim/Data/Null/NullAuthenticationData.cs
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81
OpenSim/Data/Null/NullAuthenticationData.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.Null
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{
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public class NullAuthenticationData : IAuthenticationData
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{
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private static Dictionary<UUID, AuthenticationData> m_DataByUUID = new Dictionary<UUID, AuthenticationData>();
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private static Dictionary<UUID, string> m_Tokens = new Dictionary<UUID, string>();
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public NullAuthenticationData(string connectionString, string realm)
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{
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}
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public AuthenticationData Get(UUID principalID)
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{
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if (m_DataByUUID.ContainsKey(principalID))
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return m_DataByUUID[principalID];
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return null;
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}
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public bool Store(AuthenticationData data)
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{
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m_DataByUUID[data.PrincipalID] = data;
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return true;
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}
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public bool SetDataItem(UUID principalID, string item, string value)
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{
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// Not implemented
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return false;
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}
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public bool SetToken(UUID principalID, string token, int lifetime)
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{
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m_Tokens[principalID] = token;
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return true;
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}
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public bool CheckToken(UUID principalID, string token, int lifetime)
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{
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if (m_Tokens.ContainsKey(principalID))
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return m_Tokens[principalID] == token;
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return false;
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}
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}
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}
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