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several changes to lludp FetchInventory
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@@ -223,6 +223,8 @@ namespace OpenSim.Framework
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UUID RayTargetID,
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byte RayEndIsIntersection);
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public delegate void AgentDataUpdate(IClientAPI remoteClient, UUID itemID, UUID ownerID);
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public delegate void RequestGodlikePowers(
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UUID AgentID, UUID SessionID, UUID token, bool GodLike);
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@@ -252,7 +254,7 @@ namespace OpenSim.Framework
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public delegate void PurgeInventoryDescendents(
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IClientAPI remoteClient, UUID folderID);
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public delegate void FetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID);
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public delegate void FetchInventory(IClientAPI remoteClient, UUID[] items, UUID[] owner);
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public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
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@@ -846,7 +848,7 @@ namespace OpenSim.Framework
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event Action<IClientAPI> OnRequestAvatarsData;
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event AddNewPrim OnAddPrim;
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event FetchInventory OnAgentDataUpdateRequest;
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event AgentDataUpdate OnAgentDataUpdateRequest;
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event TeleportLocationRequest OnSetStartLocationRequest;
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event RequestGodlikePowers OnRequestGodlikePowers;
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@@ -1208,7 +1210,7 @@ namespace OpenSim.Framework
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List<InventoryFolderBase> folders, int version, bool fetchFolders,
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bool fetchItems);
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void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item);
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void SendInventoryItemDetails(InventoryItemBase[] items);
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/// <summary>
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/// Tell the client that we have created the item it requested.
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