several changes to lludp FetchInventory

This commit is contained in:
UbitUmarov
2020-03-01 18:56:07 +00:00
parent 71b5ca95e6
commit dc225e348d
7 changed files with 137 additions and 97 deletions

View File

@@ -136,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event TeleportCancel OnTeleportCancel;
public event RequestAvatarProperties OnRequestAvatarProperties;
public event SetAlwaysRun OnSetAlwaysRun;
public event FetchInventory OnAgentDataUpdateRequest;
public event AgentDataUpdate OnAgentDataUpdateRequest;
public event TeleportLocationRequest OnSetStartLocationRequest;
public event UpdateAvatarProperties OnUpdateAvatarProperties;
public event CreateNewInventoryItem OnCreateNewInventoryItem;
@@ -2496,50 +2496,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return descend;
}
public void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
public void SendInventoryItemDetails(InventoryItemBase[] items)
{
// Fudge this value. It's only needed to make the CRC anyway
const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
// TODO: don't create new blocks if recycling an old packet
inventoryReply.AgentData.AgentID = AgentId;
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
inventoryReply.InventoryData[0].ItemID = item.ID;
inventoryReply.InventoryData[0].AssetID = item.AssetID;
inventoryReply.InventoryData[0].CreatorID = item.CreatorIdAsUuid;
inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
inventoryReply.InventoryData[0].CreationDate = item.CreationDate;
inventoryReply.InventoryData[0].Description = Util.StringToBytes256(item.Description);
inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
inventoryReply.InventoryData[0].FolderID = item.Folder;
inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
inventoryReply.InventoryData[0].Name = Util.StringToBytes256(item.Name);
inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
inventoryReply.InventoryData[0].OwnerID = item.Owner;
inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
int total = items.Length;
int count = 0;
for(int i = 0; i < items.Length; ++i)
{
if(count == 0)
{
if(total < 10)
{
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[total];
total = 0;
}
else
{
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[10];
total -= 10;
}
}
inventoryReply.InventoryData[0].GroupID = item.GroupID;
inventoryReply.InventoryData[0].GroupOwned = item.GroupOwned;
inventoryReply.InventoryData[0].GroupMask = item.GroupPermissions;
inventoryReply.InventoryData[0].Flags = item.Flags;
inventoryReply.InventoryData[0].SalePrice = item.SalePrice;
inventoryReply.InventoryData[0].SaleType = item.SaleType;
inventoryReply.InventoryData[count] = new FetchInventoryReplyPacket.InventoryDataBlock();
FetchInventoryReplyPacket.InventoryDataBlock data = inventoryReply.InventoryData[count];
inventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(
1000, 0, inventoryReply.InventoryData[0].InvType,
inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
inventoryReply.InventoryData[0].GroupID, 100,
inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
inventoryReply.Header.Zerocoded = true;
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
data.ItemID = items[i].ID;
data.AssetID = items[i].AssetID;
data.CreatorID = items[i].CreatorIdAsUuid;
data.BaseMask = items[i].BasePermissions;
data.CreationDate = items[i].CreationDate;
data.Description = Util.StringToBytes256(items[i].Description);
data.EveryoneMask = items[i].EveryOnePermissions;
data.FolderID = items[i].Folder;
data.InvType = (sbyte)items[i].InvType;
data.Name = Util.StringToBytes256(items[i].Name);
data.NextOwnerMask = items[i].NextPermissions;
data.OwnerID = items[i].Owner;
data.OwnerMask = items[i].CurrentPermissions;
data.Type = (sbyte)items[i].AssetType;
data.GroupID = items[i].GroupID;
data.GroupOwned = items[i].GroupOwned;
data.GroupMask = items[i].GroupPermissions;
data.Flags = items[i].Flags;
data.SalePrice = items[i].SalePrice;
data.SaleType = items[i].SaleType;
data.CRC = Helpers.InventoryCRC(
1000, 0, data.InvType, data.Type, data.AssetID,
data.GroupID, 100, data.OwnerID, data.CreatorID,
data.ItemID, data.FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
++count;
if(count == 10 || total == 0)
{
inventoryReply.Header.Zerocoded = true;
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
if(total == 0)
break;
count = 0;
}
}
}
protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
@@ -10146,11 +10170,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (FetchInventoryx.AgentData.SessionID != SessionId || FetchInventoryx.AgentData.AgentID != AgentId)
return;
for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++)
FetchInventoryPacket.InventoryDataBlock[] data = FetchInventoryx.InventoryData;
UUID[] items = new UUID[data.Length];
UUID[] owners = new UUID[data.Length];
for (int i = 0; i < data.Length; ++i)
{
OnFetchInventory?.Invoke(this, FetchInventoryx.InventoryData[i].ItemID,
FetchInventoryx.InventoryData[i].OwnerID);
items[i] =data[i].ItemID;
owners[i] = data[i].OwnerID;
}
OnFetchInventory?.Invoke(this, items, owners);
}
private void HandleFetchInventoryDescendents(Packet Pack)