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several changes to lludp FetchInventory
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@@ -136,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event TeleportCancel OnTeleportCancel;
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public event RequestAvatarProperties OnRequestAvatarProperties;
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public event SetAlwaysRun OnSetAlwaysRun;
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public event FetchInventory OnAgentDataUpdateRequest;
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public event AgentDataUpdate OnAgentDataUpdateRequest;
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public event TeleportLocationRequest OnSetStartLocationRequest;
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public event UpdateAvatarProperties OnUpdateAvatarProperties;
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public event CreateNewInventoryItem OnCreateNewInventoryItem;
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@@ -2496,50 +2496,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return descend;
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}
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public void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
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public void SendInventoryItemDetails(InventoryItemBase[] items)
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{
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// Fudge this value. It's only needed to make the CRC anyway
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const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
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FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
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// TODO: don't create new blocks if recycling an old packet
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inventoryReply.AgentData.AgentID = AgentId;
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inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
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inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
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inventoryReply.InventoryData[0].ItemID = item.ID;
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inventoryReply.InventoryData[0].AssetID = item.AssetID;
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inventoryReply.InventoryData[0].CreatorID = item.CreatorIdAsUuid;
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inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
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inventoryReply.InventoryData[0].CreationDate = item.CreationDate;
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inventoryReply.InventoryData[0].Description = Util.StringToBytes256(item.Description);
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inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
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inventoryReply.InventoryData[0].FolderID = item.Folder;
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inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
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inventoryReply.InventoryData[0].Name = Util.StringToBytes256(item.Name);
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inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
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inventoryReply.InventoryData[0].OwnerID = item.Owner;
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inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
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inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
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int total = items.Length;
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int count = 0;
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for(int i = 0; i < items.Length; ++i)
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{
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if(count == 0)
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{
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if(total < 10)
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{
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inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[total];
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total = 0;
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}
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else
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{
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inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[10];
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total -= 10;
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}
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}
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inventoryReply.InventoryData[0].GroupID = item.GroupID;
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inventoryReply.InventoryData[0].GroupOwned = item.GroupOwned;
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inventoryReply.InventoryData[0].GroupMask = item.GroupPermissions;
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inventoryReply.InventoryData[0].Flags = item.Flags;
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inventoryReply.InventoryData[0].SalePrice = item.SalePrice;
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inventoryReply.InventoryData[0].SaleType = item.SaleType;
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inventoryReply.InventoryData[count] = new FetchInventoryReplyPacket.InventoryDataBlock();
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FetchInventoryReplyPacket.InventoryDataBlock data = inventoryReply.InventoryData[count];
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inventoryReply.InventoryData[0].CRC =
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Helpers.InventoryCRC(
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1000, 0, inventoryReply.InventoryData[0].InvType,
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inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
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inventoryReply.InventoryData[0].GroupID, 100,
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inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
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inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
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FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
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FULL_MASK_PERMISSIONS);
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inventoryReply.Header.Zerocoded = true;
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OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
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data.ItemID = items[i].ID;
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data.AssetID = items[i].AssetID;
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data.CreatorID = items[i].CreatorIdAsUuid;
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data.BaseMask = items[i].BasePermissions;
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data.CreationDate = items[i].CreationDate;
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data.Description = Util.StringToBytes256(items[i].Description);
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data.EveryoneMask = items[i].EveryOnePermissions;
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data.FolderID = items[i].Folder;
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data.InvType = (sbyte)items[i].InvType;
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data.Name = Util.StringToBytes256(items[i].Name);
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data.NextOwnerMask = items[i].NextPermissions;
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data.OwnerID = items[i].Owner;
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data.OwnerMask = items[i].CurrentPermissions;
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data.Type = (sbyte)items[i].AssetType;
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data.GroupID = items[i].GroupID;
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data.GroupOwned = items[i].GroupOwned;
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data.GroupMask = items[i].GroupPermissions;
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data.Flags = items[i].Flags;
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data.SalePrice = items[i].SalePrice;
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data.SaleType = items[i].SaleType;
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data.CRC = Helpers.InventoryCRC(
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1000, 0, data.InvType, data.Type, data.AssetID,
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data.GroupID, 100, data.OwnerID, data.CreatorID,
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data.ItemID, data.FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
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FULL_MASK_PERMISSIONS);
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++count;
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if(count == 10 || total == 0)
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{
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inventoryReply.Header.Zerocoded = true;
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OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
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if(total == 0)
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break;
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count = 0;
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}
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}
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}
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protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
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@@ -10146,11 +10170,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (FetchInventoryx.AgentData.SessionID != SessionId || FetchInventoryx.AgentData.AgentID != AgentId)
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return;
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for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++)
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FetchInventoryPacket.InventoryDataBlock[] data = FetchInventoryx.InventoryData;
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UUID[] items = new UUID[data.Length];
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UUID[] owners = new UUID[data.Length];
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for (int i = 0; i < data.Length; ++i)
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{
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OnFetchInventory?.Invoke(this, FetchInventoryx.InventoryData[i].ItemID,
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FetchInventoryx.InventoryData[i].OwnerID);
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items[i] =data[i].ItemID;
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owners[i] = data[i].OwnerID;
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}
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OnFetchInventory?.Invoke(this, items, owners);
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}
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private void HandleFetchInventoryDescendents(Packet Pack)
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