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several changes to lludp FetchInventory
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@@ -28,7 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Reflection;
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//using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenMetaverse;
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@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public class AsyncSceneObjectGroupDeleter
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// Is the deleter currently enabled?
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/// </value>
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@@ -145,8 +145,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ASYNC OBJECT DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace);
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//m_log.ErrorFormat(
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// "[ASYNC OBJECT DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace);
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}
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}
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// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
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