several changes to lludp FetchInventory

This commit is contained in:
UbitUmarov
2020-03-01 18:56:07 +00:00
parent 71b5ca95e6
commit dc225e348d
7 changed files with 137 additions and 97 deletions

View File

@@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Reflection;
//using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public class AsyncSceneObjectGroupDeleter
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Is the deleter currently enabled?
/// </value>
@@ -145,8 +145,8 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASYNC OBJECT DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace);
//m_log.ErrorFormat(
// "[ASYNC OBJECT DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace);
}
}
// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");