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Testing stage of the new versioning system. Use at own risk. May not
work. Will eat your babies. Yada. Yada.
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@@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
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public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, float version);
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public interface IEntityTransferModule
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{
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@@ -92,12 +92,12 @@ namespace OpenSim.Region.Framework.Interfaces
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void EnableChildAgent(ScenePresence agent, GridRegion region);
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GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version,
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GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out float version,
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out Vector3 newpos, out string reason);
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void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
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ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
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ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, float version);
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bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition);
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}
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