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replace old Attachoffset by AttachedPos. Comented out possible merge
artifacts
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@@ -250,9 +250,6 @@ namespace OpenSim.Region.Framework.Scenes
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[XmlIgnore]
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public byte AttachPoint = 0;
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[XmlIgnore]
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public Vector3 AttachOffset = Vector3.Zero;
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[XmlIgnore]
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public Quaternion AttachRotation = Quaternion.Identity;
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