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replace old Attachoffset by AttachedPos. Comented out possible merge
artifacts
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@@ -904,11 +904,11 @@ namespace OpenSim.Region.Framework.Scenes
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for (int i = 0; i < objlist.Count; i++)
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{
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SceneObjectGroup group = objlist[i];
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/*
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group.RootPart.AttachPoint = group.RootPart.Shape.State;
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group.RootPart.AttachOffset = group.AbsolutePosition;
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group.RootPart.AttachedPos = group.AbsolutePosition;
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group.RootPart.AttachRotation = group.GroupRotation;
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*/
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group.ResetIDs();
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SceneObjectPart rootPart = group.GetPart(group.UUID);
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