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* As yet incomplete fix for mantis #766 - terse updates broken
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally * More work to do here
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@@ -1114,7 +1114,17 @@ namespace OpenSim.Region.Environment.Scenes
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m_parentGroup.QueueForUpdateCheck();
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}
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TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
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int timeNow = Util.UnixTimeSinceEpoch();
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if (timeNow == TimeStampFull)
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{
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TimeStampFull += 1;
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}
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else
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{
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TimeStampFull = (uint)timeNow;
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}
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m_updateFlag = 2;
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}
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