* As yet incomplete fix for mantis #766 - terse updates broken

* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally
* More work to do here
This commit is contained in:
Justin Clarke Casey
2008-03-14 16:28:33 +00:00
parent ce9c2ecac8
commit dc84f350a7
3 changed files with 27 additions and 3 deletions

View File

@@ -479,8 +479,12 @@ namespace OpenSim.Region.Environment.Scenes
//
// If we don't do this, various events (such as linking and delinking in the same
// second), will stop working properly!
if (update.LastFullUpdateTime <= part.TimeStampFull)
if (update.LastFullUpdateTime < part.TimeStampFull)
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}",
// part.Name, part.UUID, part.TimeStampFull);
//need to do a full update
part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID));
@@ -494,6 +498,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else if (update.LastTerseUpdateTime <= part.TimeStampTerse)
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
// part.Name, part.UUID, part.TimeStampTerse);
part.SendTerseUpdate(ControllingClient);
update.LastTerseUpdateTime = part.TimeStampTerse;