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LLUDP Client View
* Experimenting with the PacketPool mechanism. * It's still disabled in the code, however there's now a flag to enable it. * Converted to use Generic Collections vs Hashtables, also now uses a list of 'OK to pool' packets, starting with the high volume PacketAck packet.
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@@ -327,6 +327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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try
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{
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m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
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ReceivedData, null);
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