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a few changes to assets uuid gather to support overrides
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@@ -4164,7 +4164,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart obPart = parts[i];
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if (obPart.UUID.NotEqual(m_rootPart.UUID))
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if (obPart != m_rootPart)
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{
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Vector3 currentpos = obPart.OffsetPosition;
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currentpos.X *= x;
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