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properly expose prim media LSL functions to scripts
scripts using these functions should now compile but I don't know how well the methods themselves work yet llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
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@@ -62,6 +62,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llBreakLink(int linknum);
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LSL_Integer llCeil(double f);
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void llClearCameraParams();
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LSL_Integer llClearPrimMedia(LSL_Integer face);
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void llCloseRemoteDataChannel(string channel);
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LSL_Float llCloud(LSL_Vector offset);
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void llCollisionFilter(string name, string id, int accept);
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@@ -162,6 +163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_List llGetParcelPrimOwners(LSL_Vector pos);
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LSL_Integer llGetPermissions();
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LSL_Key llGetPermissionsKey();
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LSL_List llGetPrimMediaParams(int face, LSL_List rules);
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LSL_Vector llGetPos();
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LSL_List llGetPrimitiveParams(LSL_List rules);
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LSL_Integer llGetRegionAgentCount();
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@@ -332,6 +334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSetParcelMusicURL(string url);
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void llSetPayPrice(int price, LSL_List quick_pay_buttons);
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void llSetPos(LSL_Vector pos);
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LSL_Integer llSetPrimMediaParams(int face, LSL_List rules);
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void llSetPrimitiveParams(LSL_List rules);
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void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
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void llSetPrimURL(string url);
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@@ -1832,5 +1832,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2);
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}
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public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
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{
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return m_LSL_Functions.llGetPrimMediaParams(face, rules);
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}
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public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules)
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{
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return m_LSL_Functions.llSetPrimMediaParams(face, rules);
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}
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public LSL_Integer llClearPrimMedia(LSL_Integer face)
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{
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return m_LSL_Functions.llClearPrimMedia(face);
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}
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}
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}
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