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properly expose prim media LSL functions to scripts
scripts using these functions should now compile but I don't know how well the methods themselves work yet llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
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@@ -1832,5 +1832,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2);
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}
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public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
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{
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return m_LSL_Functions.llGetPrimMediaParams(face, rules);
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}
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public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules)
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{
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return m_LSL_Functions.llSetPrimMediaParams(face, rules);
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}
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public LSL_Integer llClearPrimMedia(LSL_Integer face)
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{
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return m_LSL_Functions.llClearPrimMedia(face);
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}
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}
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}
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