properly expose prim media LSL functions to scripts

scripts using these functions should now compile but I don't know how well the methods themselves work yet
llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
This commit is contained in:
Justin Clark-Casey (justincc)
2010-07-15 00:15:23 +01:00
parent fc76ce0f46
commit dce7307aa2
3 changed files with 19 additions and 1 deletions

View File

@@ -1832,5 +1832,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2);
}
public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
{
return m_LSL_Functions.llGetPrimMediaParams(face, rules);
}
public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules)
{
return m_LSL_Functions.llSetPrimMediaParams(face, rules);
}
public LSL_Integer llClearPrimMedia(LSL_Integer face)
{
return m_LSL_Functions.llClearPrimMedia(face);
}
}
}