BulletSim: remove degenerate triangles from meshes. This fixes the

invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
   If you don't change your OpenSimDefaults.ini, you will continue
   to see the arch problem.
This commit is contained in:
Robert Adams
2013-02-05 16:51:02 -08:00
parent 13233da66c
commit dce9e323f4
6 changed files with 60 additions and 58 deletions

View File

@@ -59,6 +59,7 @@ namespace OpenSim.Region.Physics.Manager
List<Vector3> getVertexList();
int[] getIndexListAsInt();
int[] getIndexListAsIntLocked();
float[] getVertexListAsFloat();
float[] getVertexListAsFloatLocked();
void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);