mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
This commit is contained in:
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||
return result;
|
||||
}
|
||||
|
||||
private float[] getVertexListAsFloat()
|
||||
public float[] getVertexListAsFloat()
|
||||
{
|
||||
if (m_vertices == null)
|
||||
throw new NotSupportedException();
|
||||
|
||||
Reference in New Issue
Block a user