BulletSim: remove degenerate triangles from meshes. This fixes the

invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
   If you don't change your OpenSimDefaults.ini, you will continue
   to see the arch problem.
This commit is contained in:
Robert Adams
2013-02-05 16:51:02 -08:00
parent 13233da66c
commit dce9e323f4
6 changed files with 60 additions and 58 deletions

View File

@@ -152,7 +152,7 @@ namespace OpenSim.Region.Physics.Meshing
return result;
}
private float[] getVertexListAsFloat()
public float[] getVertexListAsFloat()
{
if (m_vertices == null)
throw new NotSupportedException();