ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.

Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
This commit is contained in:
Tedd Hansen
2007-11-01 19:27:03 +00:00
parent 4fad66f855
commit dcf41cb683
6 changed files with 98 additions and 118 deletions

View File

@@ -82,6 +82,10 @@ namespace OpenSim.Region.ScriptEngine.Common
string EventName = m_Script.State() + "_event_" + FunctionName;
#if DEBUG
Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
#endif
//type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
//Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
@@ -112,6 +116,9 @@ namespace OpenSim.Region.ScriptEngine.Common
return;
}
#if DEBUG
Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
#endif
// Found
//try
//{