mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
First pass at cleaning up thread safety in EntityManager and SceneGraph
This commit is contained in:
@@ -40,15 +40,4 @@ namespace OpenSim.Data
|
||||
void Initialise(string connect);
|
||||
bool Delete(string id);
|
||||
}
|
||||
|
||||
public class AssetDataInitialiser : PluginInitialiserBase
|
||||
{
|
||||
private string connect;
|
||||
public AssetDataInitialiser (string s) { connect = s; }
|
||||
public override void Initialise (IPlugin plugin)
|
||||
{
|
||||
IAssetDataPlugin p = plugin as IAssetDataPlugin;
|
||||
p.Initialise (connect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,15 +155,4 @@ namespace OpenSim.Data
|
||||
/// </returns>
|
||||
List<InventoryItemBase> fetchActiveGestures(UUID avatarID);
|
||||
}
|
||||
|
||||
public class InventoryDataInitialiser : PluginInitialiserBase
|
||||
{
|
||||
private string connect;
|
||||
public InventoryDataInitialiser (string s) { connect = s; }
|
||||
public override void Initialise (IPlugin plugin)
|
||||
{
|
||||
IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
|
||||
p.Initialise (connect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user