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First pass at cleaning up thread safety in EntityManager and SceneGraph
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@@ -436,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// We can NOT use the dictionries here, as we are looking
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// for an entity by the fromAssetID, which is NOT the prim UUID
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List<EntityBase> detachEntities = m_scene.GetEntities();
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EntityBase[] detachEntities = m_scene.GetEntities();
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SceneObjectGroup group;
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foreach (EntityBase entity in detachEntities)
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