First pass at cleaning up thread safety in EntityManager and SceneGraph

This commit is contained in:
John Hurliman
2010-09-10 12:04:12 -07:00
parent 9609faa8eb
commit dd277a0d02
25 changed files with 252 additions and 395 deletions

View File

@@ -436,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// We can NOT use the dictionries here, as we are looking
// for an entity by the fromAssetID, which is NOT the prim UUID
List<EntityBase> detachEntities = m_scene.GetEntities();
EntityBase[] detachEntities = m_scene.GetEntities();
SceneObjectGroup group;
foreach (EntityBase entity in detachEntities)