First pass at cleaning up thread safety in EntityManager and SceneGraph

This commit is contained in:
John Hurliman
2010-09-10 12:04:12 -07:00
parent 9609faa8eb
commit dd277a0d02
25 changed files with 252 additions and 395 deletions

View File

@@ -794,7 +794,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public void EventManagerOnParcelPrimCountUpdate()
{
ResetAllLandPrimCounts();
foreach (EntityBase obj in m_scene.Entities)
EntityBase[] entities = m_scene.Entities.GetEntities();
foreach (EntityBase obj in entities)
{
if (obj != null)
{