mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
First pass at cleaning up thread safety in EntityManager and SceneGraph
This commit is contained in:
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// </summary>
|
||||
/// <param name="entityList"></param>
|
||||
/// <param name="fileName"></param>
|
||||
void SavePrimListToXml2(List<EntityBase> entityList, string fileName);
|
||||
void SavePrimListToXml2(EntityBase[] entityList, string fileName);
|
||||
|
||||
/// <summary>
|
||||
/// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
|
||||
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="stream"></param>
|
||||
/// <param name="min"></param>
|
||||
/// <param name="max"></param>
|
||||
void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max);
|
||||
void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max);
|
||||
|
||||
void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user