First pass at cleaning up thread safety in EntityManager and SceneGraph

This commit is contained in:
John Hurliman
2010-09-10 12:04:12 -07:00
parent 9609faa8eb
commit dd277a0d02
25 changed files with 252 additions and 395 deletions

View File

@@ -58,7 +58,8 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
foreach (EntityBase group in Entities)
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase group in entities)
{
if (group is SceneObjectGroup)
{