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First pass at cleaning up thread safety in EntityManager and SceneGraph
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@@ -58,7 +58,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
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foreach (EntityBase group in Entities)
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EntityBase[] entities = Entities.GetEntities();
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foreach (EntityBase group in entities)
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{
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if (group is SceneObjectGroup)
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{
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