First pass at cleaning up thread safety in EntityManager and SceneGraph

This commit is contained in:
John Hurliman
2010-09-10 12:04:12 -07:00
parent 9609faa8eb
commit dd277a0d02
25 changed files with 252 additions and 395 deletions

View File

@@ -116,9 +116,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="remoteClient"></param>
public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
{
List<EntityBase> EntityList = GetEntities();
foreach (EntityBase ent in EntityList)
EntityBase[] entityList = GetEntities();
foreach (EntityBase ent in entityList)
{
if (ent is SceneObjectGroup)
{
@@ -138,9 +137,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="remoteClient"></param>
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
{
List<EntityBase> EntityList = GetEntities();
foreach (EntityBase ent in EntityList)
EntityBase[] entityList = GetEntities();
foreach (EntityBase ent in entityList)
{
if (ent is SceneObjectGroup)
{
@@ -259,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
List<EntityBase> EntityList = GetEntities();
EntityBase[] EntityList = GetEntities();
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
@@ -303,7 +301,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
List<EntityBase> EntityList = GetEntities();
EntityBase[] EntityList = GetEntities();
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
@@ -343,7 +341,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
List<EntityBase> EntityList = GetEntities();
EntityBase[] EntityList = GetEntities();
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)