First pass at cleaning up thread safety in EntityManager and SceneGraph

This commit is contained in:
John Hurliman
2010-09-10 12:04:12 -07:00
parent 9609faa8eb
commit dd277a0d02
25 changed files with 252 additions and 395 deletions

View File

@@ -75,7 +75,8 @@ namespace OpenSim.Region.Framework.Scenes
lock(m_pendingObjects)
{
foreach (EntityBase e in m_presence.Scene.Entities)
EntityBase[] entities = m_presence.Scene.Entities.GetEntities();
foreach (EntityBase e in entities)
{
if (e != null && e is SceneObjectGroup)
m_pendingObjects.Enqueue((SceneObjectGroup)e);