mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
First pass at cleaning up thread safety in EntityManager and SceneGraph
This commit is contained in:
@@ -111,7 +111,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||
}
|
||||
|
||||
// Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
|
||||
public System.Collections.ArrayList CheckForMissingEntities(System.Collections.Generic.List<EntityBase> currList)
|
||||
public System.Collections.ArrayList CheckForMissingEntities(EntityBase[] currList)
|
||||
{
|
||||
System.Collections.ArrayList missingList = new System.Collections.ArrayList();
|
||||
SceneObjectGroup temp = null;
|
||||
|
||||
Reference in New Issue
Block a user