mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
First pass at cleaning up thread safety in EntityManager and SceneGraph
This commit is contained in:
@@ -127,7 +127,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||
/// </summary>
|
||||
public void FindDifferences()
|
||||
{
|
||||
System.Collections.Generic.List<EntityBase> sceneEntityList = m_Entity.Scene.GetEntities();
|
||||
List<EntityBase> sceneEntityList = new List<EntityBase>(m_Entity.Scene.GetEntities());
|
||||
DiffersFromSceneGroup = false;
|
||||
// if group is not contained in scene's list
|
||||
if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
|
||||
|
||||
Reference in New Issue
Block a user