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First pass at cleaning up thread safety in EntityManager and SceneGraph
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@@ -41,12 +41,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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private readonly Scene m_scene;
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private readonly IEnumerator<EntityBase> m_sogEnum;
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private readonly ISecurityCredential m_security;
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private readonly List<EntityBase> m_entities;
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public IObjEnum(Scene scene, ISecurityCredential security)
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{
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m_scene = scene;
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m_security = security;
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m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator();
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m_entities = new List<EntityBase>(m_scene.Entities.GetEntities());
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m_sogEnum = m_entities.GetEnumerator();
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}
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public void Dispose()
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