mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 10:15:33 +08:00
First pass at cleaning up thread safety in EntityManager and SceneGraph
This commit is contained in:
@@ -205,10 +205,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
{
|
||||
get
|
||||
{
|
||||
List<EntityBase> ents = m_internalScene.Entities.GetAllByType<ScenePresence>();
|
||||
IAvatar[] rets = new IAvatar[ents.Count];
|
||||
EntityBase[] ents = m_internalScene.Entities.GetAllByType<ScenePresence>();
|
||||
IAvatar[] rets = new IAvatar[ents.Length];
|
||||
|
||||
for (int i = 0; i < ents.Count; i++)
|
||||
for (int i = 0; i < ents.Length; i++)
|
||||
{
|
||||
EntityBase ent = ents[i];
|
||||
rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security);
|
||||
|
||||
Reference in New Issue
Block a user