First pass at cleaning up thread safety in EntityManager and SceneGraph

This commit is contained in:
John Hurliman
2010-09-10 12:04:12 -07:00
parent 9609faa8eb
commit dd277a0d02
25 changed files with 252 additions and 395 deletions

View File

@@ -568,8 +568,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
{
m_copse = new List<Copse>();
List<EntityBase> objs = m_scene.GetEntities();
EntityBase[] objs = m_scene.GetEntities();
foreach (EntityBase obj in objs)
{
if (obj is SceneObjectGroup)