First pass at cleaning up thread safety in EntityManager and SceneGraph

This commit is contained in:
John Hurliman
2010-09-10 12:04:12 -07:00
parent 9609faa8eb
commit dd277a0d02
25 changed files with 252 additions and 395 deletions

View File

@@ -286,7 +286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
else
{
Entities = m_CmdManager.m_ScriptEngine.World.GetEntities();
Entities = new List<EntityBase>(m_CmdManager.m_ScriptEngine.World.GetEntities());
}
SceneObjectPart SensePoint = ts.host;