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First pass at cleaning up thread safety in EntityManager and SceneGraph
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@@ -286,7 +286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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else
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{
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Entities = m_CmdManager.m_ScriptEngine.World.GetEntities();
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Entities = new List<EntityBase>(m_CmdManager.m_ScriptEngine.World.GetEntities());
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}
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SceneObjectPart SensePoint = ts.host;
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