diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index ec086358ff..d3cbe91fff 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -2200,9 +2200,6 @@ namespace OpenSim.Region.Environment.Scenes // LastOwnerID is used for group deeding, so when you do stuff // with the deeded object, it goes back to them - foreach (SceneObjectPart prim in grp.Children.Values) - prim.ParentID = sp.LocalId; - grp.SetFromAssetID(grp.RootPart.LastOwnerID); m_log.DebugFormat("[ATTACHMENT]: Attach to avatar {0}", sp.UUID.ToString()); AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);