use Vector.Distance not util..

This commit is contained in:
UbitUmarov
2018-07-14 16:58:09 +01:00
parent 282877a454
commit dd508d4c4f

View File

@@ -555,13 +555,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return;
toRegionPos = presence.AbsolutePosition;
dis = Util.GetDistanceTo(toRegionPos, fromRegionPos);
dis = Vector3.Distance(toRegionPos, fromRegionPos);
if (presence.IsSatOnObject && presence.ParentPart != null &&
presence.ParentPart.ParentGroup != null &&
presence.ParentPart.ParentGroup.RootPart != null)
{
Vector3 rpos = presence.ParentPart.ParentGroup.RootPart.AbsolutePosition;
double dis2 = Util.GetDistanceTo(rpos, fromRegionPos);
double dis2 = Vector3.Distance(rpos, fromRegionPos);
if (dis > dis2)
dis = dis2;
}