mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
cosmetics; remove old unused sop rotation axis ints
This commit is contained in:
@@ -4753,45 +4753,41 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
#endregion
|
||||
|
||||
internal void SetAxisRotation(int axis, int rotate10)
|
||||
public void SetAxisRotation(int axis, int rotate10)
|
||||
{
|
||||
bool setX = ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0);
|
||||
bool setY = ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0);
|
||||
bool setZ = ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0);
|
||||
if((axis & (int)(axisSelect.STATUS_ROTATE_X | axisSelect.STATUS_ROTATE_Y | axisSelect.STATUS_ROTATE_Z)) == 0)
|
||||
return;
|
||||
|
||||
if (setX || setY || setZ)
|
||||
bool lockaxis = rotate10 == 0; // zero means axis locked
|
||||
|
||||
byte locks = RootPart.RotationAxisLocks;
|
||||
|
||||
if ((axis & (int)axisSelect.STATUS_ROTATE_X) != 0)
|
||||
{
|
||||
bool lockaxis = (rotate10 == 0); // zero means axis locked
|
||||
if (lockaxis)
|
||||
locks |= (byte)axisSelect.STATUS_ROTATE_X;
|
||||
else
|
||||
locks &= (byte)axisSelect.NOT_STATUS_ROTATE_X;
|
||||
}
|
||||
|
||||
byte locks = RootPart.RotationAxisLocks;
|
||||
if ((axis & (int)axisSelect.STATUS_ROTATE_Y) != 0)
|
||||
{
|
||||
if (lockaxis)
|
||||
locks |= (byte)axisSelect.STATUS_ROTATE_Y;
|
||||
else
|
||||
locks &= (byte)axisSelect.NOT_STATUS_ROTATE_Y;
|
||||
}
|
||||
|
||||
if (setX)
|
||||
{
|
||||
if(lockaxis)
|
||||
locks |= (byte)SceneObjectGroup.axisSelect.STATUS_ROTATE_X;
|
||||
else
|
||||
locks &= (byte)SceneObjectGroup.axisSelect.NOT_STATUS_ROTATE_X;
|
||||
}
|
||||
if ((axis & (int)axisSelect.STATUS_ROTATE_Z) != 0)
|
||||
{
|
||||
if (lockaxis)
|
||||
locks |= (byte)axisSelect.STATUS_ROTATE_Z;
|
||||
else
|
||||
locks &= (byte)axisSelect.NOT_STATUS_ROTATE_Z;
|
||||
}
|
||||
|
||||
if (setY)
|
||||
{
|
||||
if(lockaxis)
|
||||
locks |= (byte)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y;
|
||||
else
|
||||
locks &= (byte)SceneObjectGroup.axisSelect.NOT_STATUS_ROTATE_Y;
|
||||
}
|
||||
|
||||
if (setZ)
|
||||
{
|
||||
if(lockaxis)
|
||||
locks |= (byte)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z;
|
||||
else
|
||||
locks &= (byte)SceneObjectGroup.axisSelect.NOT_STATUS_ROTATE_Z;
|
||||
}
|
||||
|
||||
RootPart.RotationAxisLocks = locks;
|
||||
RootPart.SetPhysicsAxisRotation();
|
||||
}
|
||||
RootPart.RotationAxisLocks = locks;
|
||||
RootPart.SetPhysicsAxisRotation();
|
||||
}
|
||||
|
||||
public int GetAxisRotation(int axis)
|
||||
@@ -4799,11 +4795,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
byte rotAxislocks = RootPart.RotationAxisLocks;
|
||||
|
||||
// if multiple return the one with higher id
|
||||
if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z)
|
||||
return (rotAxislocks & (byte)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) == 0 ? 1:0;
|
||||
if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y)
|
||||
return (rotAxislocks & (byte)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) == 0 ? 1:0;
|
||||
if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X)
|
||||
if (axis == (int)axisSelect.STATUS_ROTATE_Z)
|
||||
return (rotAxislocks & (byte)axisSelect.STATUS_ROTATE_Z) == 0 ? 1:0;
|
||||
if (axis == (int)axisSelect.STATUS_ROTATE_Y)
|
||||
return (rotAxislocks & (byte)axisSelect.STATUS_ROTATE_Y) == 0 ? 1:0;
|
||||
if (axis == (int)axisSelect.STATUS_ROTATE_X)
|
||||
return (rotAxislocks & (byte)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) == 0 ? 1:0;
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -220,15 +220,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
[XmlIgnore]
|
||||
public Quaternion AttachRotation = Quaternion.Identity;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_X; // this should not be used
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_Y; // this should not be used
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_Z; // this should not be used
|
||||
|
||||
private int m_CollisionFilterType = 0; // -1 not in use, 0 accept false, 1 accept true
|
||||
private string m_CollisionFilterString = string.Empty;
|
||||
|
||||
@@ -3499,16 +3490,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void SetAxisRotation(int axis, int rotate)
|
||||
{
|
||||
ParentGroup.SetAxisRotation(axis, rotate);
|
||||
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0)
|
||||
STATUS_ROTATE_X = rotate;
|
||||
|
||||
if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0)
|
||||
STATUS_ROTATE_Y = rotate;
|
||||
|
||||
if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0)
|
||||
STATUS_ROTATE_Z = rotate;
|
||||
}
|
||||
|
||||
public void SetBuoyancy(float fvalue)
|
||||
|
||||
@@ -1636,7 +1636,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
|
||||
sop.PhysicsInertia?.ToXml2(writer);
|
||||
|
||||
if(sop.RotationAxisLocks != 0)
|
||||
if(sop.IsRoot && sop.RotationAxisLocks != 0)
|
||||
writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower());
|
||||
writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
|
||||
if (sop.Density != 1000.0f)
|
||||
|
||||
Reference in New Issue
Block a user