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cosmetics; remove old unused sop rotation axis ints
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@@ -220,15 +220,6 @@ namespace OpenSim.Region.Framework.Scenes
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[XmlIgnore]
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public Quaternion AttachRotation = Quaternion.Identity;
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[XmlIgnore]
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public int STATUS_ROTATE_X; // this should not be used
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[XmlIgnore]
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public int STATUS_ROTATE_Y; // this should not be used
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[XmlIgnore]
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public int STATUS_ROTATE_Z; // this should not be used
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private int m_CollisionFilterType = 0; // -1 not in use, 0 accept false, 1 accept true
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private string m_CollisionFilterString = string.Empty;
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@@ -3499,16 +3490,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetAxisRotation(int axis, int rotate)
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{
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ParentGroup.SetAxisRotation(axis, rotate);
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//Cannot use ScriptBaseClass constants as no referance to it currently.
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if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0)
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STATUS_ROTATE_X = rotate;
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if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0)
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STATUS_ROTATE_Y = rotate;
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if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0)
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STATUS_ROTATE_Z = rotate;
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}
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public void SetBuoyancy(float fvalue)
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