Add a MinTimerInterval, defaulted at 0.5s, to the scripting configuration

This commit is contained in:
Melanie Thielker
2008-11-10 05:33:36 +00:00
parent fc6f3edec6
commit dd688e95e0

View File

@@ -74,6 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected AsyncCommandManager AsyncCommands = null;
protected float m_ScriptDelayFactor = 1.0f;
protected float m_ScriptDistanceFactor = 1.0f;
protected float m_MinTimerInterval = 0.5f;
private DateTime m_timer = DateTime.Now;
private bool m_waitingForScriptAnswer=false;
@@ -91,6 +92,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
m_ScriptDistanceFactor =
m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
m_MinTimerInterval =
m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f);
AsyncCommands = new AsyncCommandManager(ScriptEngine);
}
@@ -2464,6 +2467,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetTimerEvent(double sec)
{
if (sec < m_MinTimerInterval)
sec = m_MinTimerInterval;
m_host.AddScriptLPS(1);
// Setting timer repeat
AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec);