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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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@@ -784,7 +784,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void RegisterToEvents()
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{
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ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
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//ControllingClient.OnCompleteMovementToRegion += SendInitialData;
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ControllingClient.OnAgentUpdate += HandleAgentUpdate;
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ControllingClient.OnAgentRequestSit += HandleAgentRequestSit;
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ControllingClient.OnAgentSit += HandleAgentSit;
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@@ -832,11 +831,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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public uint GenerateClientFlags(UUID ObjectID)
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{
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return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
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}
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#region Status Methods
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/// <summary>
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@@ -2538,7 +2532,10 @@ namespace OpenSim.Region.Framework.Scenes
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// again here... this comes after the cached appearance check because the avatars
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// appearance goes into the avatar update packet
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SendAvatarDataToAllAgents();
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SendAppearanceToAgent(this);
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// Sending us our own appearance does not seem to be necessary, and the viewer warns in the log if you do
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// this.
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// SendAppearanceToAgent(this);
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// If we are using the the cached appearance then send it out to everyone
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if (cachedappearance)
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@@ -2673,7 +2670,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendAppearanceToAgent(ScenePresence avatar)
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
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// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
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avatar.ControllingClient.SendAppearance(
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UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
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