varregion: add --displacement parameter to 'load oar'.

Adds displacment to all objects and terrain loaded from the oar.
As an example, if you have a 512x512 region and an old 256x256 oar, doing
  load oar --displacement "<128,128,0>" oarFile.oar
will load the object (and terrain) into the middle of the 512x512 region.
If displacement is not specified, 'load oar' works like it always has.
If you have a 5
This commit is contained in:
Robert Adams
2014-01-19 10:09:43 -08:00
parent f127e4b4ee
commit dd6db72939
8 changed files with 91 additions and 20 deletions

View File

@@ -29,6 +29,8 @@ using System;
using System.Collections.Generic;
using System.IO;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
/// <summary>
@@ -109,7 +111,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// assets are already known to be present in the grid's asset service.
/// </param>
/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId);
void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Vector3 displacement, Guid requestId);
/// <summary>
/// Dearchive a region from a stream. This replaces the existing scene.
@@ -136,6 +138,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// assets are already known to be present in the grid's asset service.
/// </param
/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId);
void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Vector3 displacement, Guid requestId);
}
}

View File

@@ -51,6 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// </param>
/// <param name="stream"></param>
void LoadFromStream(string filename, Stream stream);
void LoadFromStream(string filename, Vector2 displacement, Stream stream);
void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
/// <summary>
/// Save a terrain to a stream.